Becoming a GM

Rule of Fear can only exist from the dedication of volunteer GMs. Every encounter, creature, and NPC, must be brought to life by the imagination of our team. Each member of the GM team is also a player within the community. Thus, as more people become GMs, it enables us to run more sessions, with higher frequency.

Becoming a GM


 * 1) Get in contact with the Campaign Administrator (Marek): You can privately message Marek on Discord to request becoming a GM. He might not respond right away, so please be patient while you wait for a reply.
 * 2) Have a voice conversation: Have a quick conversation with Marek. There's no pressure -- this is just so that you can understand the general structure of what's to be expected and to make it easier for you. He can answer a lot of your questions before you get going so you're not left hanging and so that you're able to deliver the best encounters you are able to deliver to the players. This is also the first opportunity to get to know what sort of GM you'll be.
 * 3) Announce your first encounter: If you're approved to continue on as a prospective GM, then go ahead with creating a listing for the date and time you wish to run your first session. Please reach out to other GMs for support if needed.
 * 4) Find a GM who will commit to being present during your encounter and then run it: Reach out to other GMs in our Discord. They are here to help, and are able to sit in on your encounters you run as a prospective GM. Your first 2 encounters you run as a prospective GM will need a full GM to supervise. The GMs will both then speak with the other GMs and Campaign Administrator to make a decision if you are right for our GM team.

Benefits of Being a GM

A number of benefits are given to the people who devote their time and effort freely into making Rule of Fear a better place for everyone. Some are available to GMs immediately upon attaining status, and other become available to GMs the more they run sessions for the community.

Every session a GM runs, which lasts a minimum of 2 hours, will earn them 1 Roleplay Point, also known as "RP". RP can be used by GMs to purchase additional character slots, unlock a specific race, or unlock the magus and allowed prestige classes.

The RP cost to unlock new slots, races, or the magus or prestige classes are as follows:

Character slot: Level 1 (5 RP), Level 5 (15 RP)

Classes: Magus (5 RP). Can be used on one character only (either at level 1 or multi-classing an existing character).

Prestige Classes (10 RP): Arcane Archer, Arcane Trickster, Dragon Disciple, Duelist, Eldritch Knight, Loremaster, Mystic Theurge, Pathfinder Chronicler, and Shadow Dancer. Unlocks 1 specific choice for all existing and future characters.

Races: Aasimar (15 RP), Changeling (10 RP), Dhampir (11 RP), Duskwalker (12 RP), and Tiefling (13 RP). Unlocks 1 specific choice for all existing and future characters.