What to Expect

Gametime

Rule of Fear is a West Marches style of campaign. There will be no fixed day and time for our games, rather we will play when we have enough people that want to play, on any given day we specify ahead of time. This game is meant for people who run on Eastern Daylight Time (GMT-4). Every session will be a one-shot adventure (2-session adventures might occur depending on circumstances). The length of each session will be determined by the GM who is running it, and will be posted within our Discord server's #game-sign-up channel, before players form a party for that session.

Forming a Party

Players will join games on an at-will basis by signing up through our Discord server's #game-sign-up channel, whenever the date of a new session is announced. Parties will be made up of 4 players only. No member of a party may have more than a 2 level difference from another. Players who wish to join a specific game may do so by adding a reaction to the GMs post within the #game-sign-up channel.

To help promote the spirit of the West Marches system, parties may have no more than 2 of the same players in it for every session they play in a row. Players must always default to allowing others to join a group before themselves if those people have been waiting longer to play in a game. The exception to this rule is if no other players are available by the sign-up due date for that session, and even then, no players may participate in more than 3 games in a row. Once a party is formed, and confirmed by the GM for that session, it will be the responsibility of the players in that party to inform the GM on what they wish to do for that session. This information must be given by the players within an amount of time as instructed by the session's GM. Players will start all sessions in a friendly city, town, or equivalent area of safety, and then end a session in such a place.

Players should discuss matters about who will be joining a party, and what they will be doing, within the #campaign-discussion channel of our Discord server.

Game World

The primary setting is within the Immortal Principality of Ustalav, however, some adventures may lead players to its surrounding nations. This game world is persistent, meaning changes that some players have made in the world will be noticeable to others. When PCs aren't adventuring, it will be assumed they will be living out their daily lives in a downtime capacity (without actually benefiting from the Downtime mechanic). This is also to allow PCs to easily meet up in different locales they had not ended their previous session in.

Did you read the above information? If so, please click the following link to continue with the sign-up process:

Rules and Regulations